Ubisoft Lanza Chroma, a free and open source tool that allows simulating real -time daltonism to facilitate the design of more accessible and inclusive video games and interfaces.
Ubisoft has presented Chromaa new one Accessibility tool designed to help developers create more inclusive experiences for people with daltonism. The announcement has been made during the Game Accessibility Conference, where the company has highlighted its commitment to a video game design that integrates accessibility from the early stages of development.
Chroma is a real -time daltonism simulatoravailable from Free form as a tool open sourcewhich will allow studies and professionals from different industries to easily implement it in their workflows. Its objective is to help detect visual accessibility problems from the initial design, allowing the creators to visualize their projects as a daltonic person would perceive them.
A free tool that can be used in video games without affecting your performance
The tool has been developed by the Ubisoft quality control team in India, in collaboration with the accessibility director David Tisserand and the consultant Ian Hamilton, both recognized experts in the field. Chroma uses the Oracle color algorithm, recognized for its precision when simulating real conditions of daltonism, and It has been optimized to function without affecting performancewhich makes it a practical solution for real -time tests.
“In Ubisoft, the Chroma open source tool is a promise for the future, in which accessibility is not a characteristic, but a way of thinking, with an inclusive design that improves the experience of all players,” said Ritu Chowdhary, director of quality control. “We are proud of the team in India, which has led this effort with a clear purpose, confidence and affection.”
In addition to its video game application, Ubisoft stands out Chroma’s potential in other creative sectors such as interface design, digital art, software development and even cinema. With it, designers and developers can evaluate visual decisions with greater precision and rapidity than ever.
“Chroma has been created with a clear purpose: to make accessibility for Daltonic people a natural part of the creative and testing process,” added Jawad Shakil, head of project control equipment projects. “The team faced great challenges, such as the optimization of performance and the choice of adequate algorithm, but thanks to their work with experts in accessibility and constant iteration, they managed to create an effective, precise tool and without delays in its use. Chroma is a clear sample of innovation and commitment, and it is already having an impact on how we conceive the accessible design.”
Ubisoft invites the global community of developers, artists and defenders of accessibility to use, improve and expand Chroma, which is already available as an open source tool from today.