Support for Daltonism, less narrated and adjustable difficulty are some of the accessibility functions that Steam will show in its games.
We are glad to verify that accessibility is increasingly present in video game companiesto the point of starring this week’s news.
Ubisoft has had a great gesture by offering all Chroma studiesthe Daltonism tool that guarantees this option in all its games.
Now it is Steam that assumes An initiative aimed at accommodating as many users as possiblethanks to the specification of accessibility functions in your digital store.
Steam will show accessibility options in all games
The Valve digital store has published An update Where progress How will you implement accessibility in the games you put up for sale.
To do this, he has launched an accessibility support questionnaire, in order to Studies specify what options include their games in that regard.
From daltonism options of narrated menus: All that information will be transferred by Steam to the main pages of each titleso that the user knows the accessibility options beforehand.
Of course, it will not be with immediate effect: The games will begin to show this data throughout the year. In addition, users can use accessibility as a search parameter in the store.
From that moment, Titles for sale in Steam will include these specifications:
Gameplay
- Adjustable difficulty: People can modify the difficulty of the game.
- Saved at any time: The game can be saved both automatically and manually, at any time of the game.
Sound
- Personalized volume controls: The audio volume can be adjusted and differently silenced different types of sound.
- Narrated game menus: The game menus can be heard by voice narration.
- Stereo sound: It allows identifying if the sounds come from the left or right.
- Wrapping sound: It allows identifying the origin of sound in any direction.
Graphics
- Adjustable text size: The size of the text can be modified (text in the game, in the menus, in the dialogues of the characters, subtitles).
- Subtitles options: The visualization of the subtitles for all dialogues and essential sounds can be customized.
- Color alternatives: The game does not depend exclusively on the use of colors to communicate important information, or allows you to adjust the colors used to differentiate elements.
- Camera comfort: Uncomfortable chamber movements such as shaking, balance sheets or motion blotters can be adjusted or deactivated, or the game does not include these effects.
Controls
- Option only with keyboard: The game can be played only with keyboard, without mouse or command.
- Option only with mouse: The game can be played only with a mouse, without the need for keyboard or command.
- Tactile only option: The game can only be played with tactile controls, without the need for mouse, keyboard or command.
- Playable without timed pulsations: The game can be adjusted so as not to require button pulsations at precise times (such as fast reaction events), or does not include them.
- Text to voice: Written messages can be narrated in real time.
- Voice to text communication: The voice chat can become text in real time.
With this initiative and its scope as the largest PC digital store, Steam is going to give great boost to accessibility in video gameswhile encouraging studies to implement these types of options in their projects.
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