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A RTS inspired by Command and Conquer

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In a really strange movement, Tempest Rising has been put on sale on a Saturday. This RTS inspired by Command & Conquer began early access for the owners of the Deluxe edition on April 17, but a day later and unexpectedly became available to all those who had acquired the standard edition. The Slipgate Ironworks developer tried to solve it, but the simplest ended up being the game available to everyone. Consequently, from today Tempest Rising is already on sale for PC through Steam and under the 3D Realms seal in exchange for 39.99 euros.

Tempest Rising is set in an alternative temporal line that moves us to 1997, when the world has overcome the third world war and discovers the storm, a strange red voyage that extends throughout the planet. Quickly the storm becomes a valuable source of energy and the origin of a conflict between two forces, the Global Defense Forces (GDF) and the Tempest Dynasty (DyN). “When Tempest’s origin is revealed, new dangers await in the shadows,” says the official synopsis. Behind this mysterious and powerful material it seems that we found the Veti, an old breed that lay lethargada.

The basic Mechanics of Tempest Rising will not surprise anyone who has dedicated a few minutes to a real -time strategy game. When the game begins, an operations center must be established, collecting resources, building a base, creating an army composed of different units and exterminating the opponent. Tempest Rising meets everything, but seeks to go a little further offering two factions with totally different characteristics that allow displaying different game styles. The distinctions are at all levels, from the basic construction of the management through the offensive and defensive options.

Tempest Rising has a campaign of eleven missions with kinematic sequences for each of the two factions, which in addition to explaining a story allows players to understand and test the basic mechanics and GDF systems and DyN. In these campaigns the players will discover a third faction that will later become playable. Obviously there is also a multiplayer with qualifying items according to the Glicko-2 score system, as well as skirmishes and personalized games.

As a good RTS inspired by the classics, the Tempest Rising soundtrack is full of Synth Metal tracks created by composers such as Frank Klepacki, Michael Markie and Sigurd Jøhnk-Liesen and Adam Skorupa.

The players who acquired the Deluxe edition of Tempest Rising have not had seven days of anticipated access to other users. Slipgate Ironworks has already reported that to compensate for it, he is working on additional content. The details will be shared later.

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