Snake Eater differentiated from previous Metal Gear by his survival mechanics, forcing each damage received to cure.
Konami is showing small details of Metal Gear Solid Delta: Snake Eater (August 28), the Metal Gear Solid 3 remake by virtuos (study that in a few days will announce the remake of Oblivion). This time it is about healing system, which was one of the novelties of the delivery of 2004.
Snake Eater introduced many systems related to the CQC and survival, and that in addition to classical stealth, mechanics were added camouflage, food and healing in extreme conditions. The original already allowed healing wounds (bone breakage, hemorrhages …) and even arrows could be removed in the body.
The version Delta will work similarlyin more detail in the type of damage suffered by Big Boss. “Shots and cuts will leave their mark,” says the official account of the game in X, with an example of how this problem is solved: you will need disinfectants, thread, gauze and other resources, or otherwise this will affect the maximum health of the character.
There will be several editions to choose
“This first contact with Konami’s title has seemed very positive. On the one hand, it looks great – even more with the filter that restores its original artistic direction – and, on the other hand, we believe that the update of the controls feels phenomenal, especially knowing that we have a classic way for those who prefer the classical experience, “we count after playing it.
Fans of the adventure originally created by Hideo Kojima may Choose between several editions among which the Collector’s pack, which includes a Big Boss bust and the soundtrack in vinyl, although not the game itself.